Tag Archives: Video games

BEACON Researchers at Work: Evolution with video games

This week’s BEACON Researchers at Work blog post is by MSU graduate student Leigh Sheneman. Most all of us remember sitting around thinking up wild possibilities of what our future would hold. For me, this daydreaming took place in the … Continue reading

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Evolve & Conquer: Teaching Evolution via an Engaging Multiplayer Video Game

Cross-posted from the Adami Lab website. Teaching with games has been one of the buzz topics in pedagogy lately. Although video games aren’t a formal teaching method by any means, many education scientists suggest games increase intrinsic (self-) motivation to … Continue reading

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BEACON Researchers at Work – Teaching Evolution: The Ladybug Game

This week’s BEACON Researchers at Work blog post is by University of Idaho graduate student Joshua Rubini. Hi, my name is Joshua Rubini, and I am a graduate (master’s) student in computer science at the University of Idaho. I’m a … Continue reading

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BEACON Researchers at Work: Developing interactive evolutionary computation for machine learning games

This week’s BEACON Researchers at Work post is by University of Texas at Austin graduate student Igor Karpov. When thinking about parts of my work that are most relevant to BEACON, several topics come to mind simultaneously. To avoid making … Continue reading

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BEACON Researchers at Work: Video game control with evolved neural networks

This week’s BEACON Researchers at Work blog post is by UT Austin graduate student Jacob Schrum. I often find myself running wildly through the darkened corridors of some decommissioned mining facility, rocket launcher in hand, leaping madly about the hostile … Continue reading

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