BEACON is a consortium of
- BEACON 2021 Annual Report
- BEACON 2020 Annual Report
- BEACON 2019 Annual Report
- BEACON 2018 Annual Report
- BEACON 2017 Annual Report
- BEACON 2016 Annual Report
- BEACON 2015 Annual Report
- BEACON 2014 Annual Report
- BEACON 2013 Annual Report
- BEACON 2012 Annual Report
- BEACON 2011 Annual Report
- BEACON 2010 Annual Report
- Strategic Plan (Updated November 2018)
Member Resources
animal behavior antibiotic resistance Avida bacteria BEACON Researchers at Work big data bioinformatics Biological Evolution communication Computer Science Cooperation development Digital Evolution diversity Drosophila E. coli ecology Education Engineering Evolution 101 evolutionary algorithms Evolutionary Applications Evolutionary Computation experimental evolution Field Biology fitness fitness landscapes genetic algorithms genetics genomics hyenas Kellogg Biological Station long term evolution experiment mate choice mutations Outreach phylogenetics plant biology predator-prey Research Experiences for Undergraduates sexual selection speciation Synthetic biology video Viruses
Tag Archives: Video games
BEACON Researchers at Work: Evolution with video games
This week’s BEACON Researchers at Work blog post is by MSU graduate student Leigh Sheneman. Most all of us remember sitting around thinking up wild possibilities of what our future would hold. For me, this daydreaming took place in the … Continue reading
Evolve & Conquer: Teaching Evolution via an Engaging Multiplayer Video Game
Cross-posted from the Adami Lab website. Teaching with games has been one of the buzz topics in pedagogy lately. Although video games aren’t a formal teaching method by any means, many education scientists suggest games increase intrinsic (self-) motivation to … Continue reading
Posted in BEACON Researchers at Work, Education
Tagged BEACON Researchers at Work, Education, Outreach, Video games
Leave a comment
BEACON Researchers at Work – Teaching Evolution: The Ladybug Game
This week’s BEACON Researchers at Work blog post is by University of Idaho graduate student Joshua Rubini. Hi, my name is Joshua Rubini, and I am a graduate (master’s) student in computer science at the University of Idaho. I’m a … Continue reading
BEACON Researchers at Work: Developing interactive evolutionary computation for machine learning games
This week’s BEACON Researchers at Work post is by University of Texas at Austin graduate student Igor Karpov. When thinking about parts of my work that are most relevant to BEACON, several topics come to mind simultaneously. To avoid making … Continue reading
BEACON Researchers at Work: Video game control with evolved neural networks
This week’s BEACON Researchers at Work blog post is by UT Austin graduate student Jacob Schrum. I often find myself running wildly through the darkened corridors of some decommissioned mining facility, rocket launcher in hand, leaping madly about the hostile … Continue reading